pub struct NoiseConfig { /* private fields */ }Expand description
A key holder structure used for both initiators and responders.
Implementations§
Source§impl NoiseConfig
impl NoiseConfig
Sourcepub fn new(private_key: PrivateKey) -> Self
pub fn new(private_key: PrivateKey) -> Self
A peer must create a NoiseConfig through this function before being able to connect with other peers.
Sourcepub fn public_key(&self) -> PublicKey
pub fn public_key(&self) -> PublicKey
Handy getter to access the configuration’s public key
Sourcepub fn initiate_connection(
&self,
rng: &mut (impl RngCore + CryptoRng),
prologue: &[u8],
remote_public: PublicKey,
payload: Option<&[u8]>,
response_buffer: &mut [u8],
) -> Result<InitiatorHandshakeState, NoiseError>
pub fn initiate_connection( &self, rng: &mut (impl RngCore + CryptoRng), prologue: &[u8], remote_public: PublicKey, payload: Option<&[u8]>, response_buffer: &mut [u8], ) -> Result<InitiatorHandshakeState, NoiseError>
An initiator can use this function to initiate a handshake with a known responder.
Sourcepub fn finalize_connection(
&self,
handshake_state: InitiatorHandshakeState,
received_message: &[u8],
) -> Result<(Vec<u8>, NoiseSession), NoiseError>
pub fn finalize_connection( &self, handshake_state: InitiatorHandshakeState, received_message: &[u8], ) -> Result<(Vec<u8>, NoiseSession), NoiseError>
A client can call this to finalize a connection, after receiving an answer from a server.
Sourcepub fn parse_client_init_message(
&self,
prologue: &[u8],
received_message: &[u8],
) -> Result<(PublicKey, ResponderHandshakeState, Vec<u8>), NoiseError>
pub fn parse_client_init_message( &self, prologue: &[u8], received_message: &[u8], ) -> Result<(PublicKey, ResponderHandshakeState, Vec<u8>), NoiseError>
A responder can accept a connection by first parsing an initiator message. The function respond_to_client is usually called after this to respond to the initiator.
Sourcepub fn respond_to_client(
&self,
rng: &mut (impl RngCore + CryptoRng),
handshake_state: ResponderHandshakeState,
payload: Option<&[u8]>,
response_buffer: &mut [u8],
) -> Result<NoiseSession, NoiseError>
pub fn respond_to_client( &self, rng: &mut (impl RngCore + CryptoRng), handshake_state: ResponderHandshakeState, payload: Option<&[u8]>, response_buffer: &mut [u8], ) -> Result<NoiseSession, NoiseError>
A responder can respond to an initiator by calling this function with the state obtained, after calling parse_client_init_message
Sourcepub fn respond_to_client_and_finalize(
&self,
rng: &mut (impl RngCore + CryptoRng),
prologue: &[u8],
received_message: &[u8],
payload: Option<&[u8]>,
response_buffer: &mut [u8],
) -> Result<(Vec<u8>, NoiseSession), NoiseError>
pub fn respond_to_client_and_finalize( &self, rng: &mut (impl RngCore + CryptoRng), prologue: &[u8], received_message: &[u8], payload: Option<&[u8]>, response_buffer: &mut [u8], ) -> Result<(Vec<u8>, NoiseSession), NoiseError>
This function is a one-call that replaces calling the two functions parse_client_init_message and respond_to_client consecutively
Trait Implementations§
Auto Trait Implementations§
impl Freeze for NoiseConfig
impl RefUnwindSafe for NoiseConfig
impl Send for NoiseConfig
impl Sync for NoiseConfig
impl Unpin for NoiseConfig
impl UnwindSafe for NoiseConfig
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