pub struct NetworkService {
    pub io_service: Option<IoService<NetworkIoMessage>>,
    pub inner: Option<Arc<NetworkServiceInner>>,
    /* private fields */
}
Expand description

NetworkService implements the P2P communication between different nodes. It manages connections between peers, including accepting new peers or dropping existing peers. Inside NetworkService, it has an IoService event loop with a thread pool.

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§io_service: Option<IoService<NetworkIoMessage>>§inner: Option<Arc<NetworkServiceInner>>

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impl NetworkService

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pub fn new(config: NetworkConfiguration) -> NetworkService

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pub fn is_consortium(&self) -> bool

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pub fn get_network_type(&self) -> &Network

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pub fn network_id(&self) -> u64

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pub fn is_test_mode(&self) -> bool

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pub fn start_network_poll(&self) -> Result<(), Error>

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pub fn initialize( &mut self, pos_pub_keys: (ConsensusPublicKey, ConsensusVRFPublicKey) ) -> Result<(), Error>

Create and start the event loop inside the NetworkService

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pub fn start(&self)

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pub fn add_peer(&self, node: NodeEntry) -> Result<(), Error>

Add a P2P peer to the client as a trusted node

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pub fn drop_peer(&self, node: NodeEntry) -> Result<(), Error>

Drop a P2P peer from the client

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pub fn local_addr(&self) -> Option<SocketAddr>

Get the local address of the client

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pub fn register_protocol( &self, handler: Arc<dyn NetworkProtocolHandler + Sync>, protocol: ProtocolId, version: ProtocolVersion ) -> Result<(), Error>

Register a new protocol handler

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pub fn with_context<F, R>( &self, handler: Arc<dyn NetworkProtocolHandler + Sync>, protocol: ProtocolId, action: F ) -> Result<R, String>
where F: FnOnce(&NetworkContext<'_>) -> R,

Executes action in the network context

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pub fn get_peer_info(&self) -> Option<Vec<PeerInfo>>

Return the current connected peers

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pub fn sign_challenge(&self, challenge: Vec<u8>) -> Result<Vec<u8>, Error>

Sign a challenge to provide self NodeId

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pub fn net_key_pair(&self) -> Result<KeyPair, Error>

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pub fn pos_public_key(&self) -> Option<ConsensusPublicKey>

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pub fn add_latency(&self, id: NodeId, latency_ms: f64) -> Result<(), Error>

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pub fn get_node(&self, id: &NodeId) -> Option<(bool, Node)>

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pub fn get_detailed_sessions( &self, node_id: Option<NodeId> ) -> Option<Vec<SessionDetails>>

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pub fn disconnect_node( &self, id: &NodeId, op: Option<UpdateNodeOperation> ) -> bool

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pub fn save_node_db(&self)

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