Struct cfx_executor::stack::FrameReturn
source · pub struct FrameReturn {
pub space: Space,
pub gas_left: U256,
pub apply_state: bool,
pub return_data: ReturnData,
pub create_address: Option<Address>,
pub substate: Option<Substate>,
}
Expand description
The result of executing a frame on a successful complete or an expected revert.
Fields§
§space: Space
The space the current frame belongs.
gas_left: U256
Final amount of gas left.
apply_state: bool
Apply execution state changes or revert them.
return_data: ReturnData
Return data buffer.
create_address: Option<Address>
The address of a newly created contract, if applicable.
substate: Option<Substate>
Changes produced during execution for post-execution logic, if
apply_state
is true.
Trait Implementations§
source§impl Debug for FrameReturn
impl Debug for FrameReturn
source§impl Into<FinalizationResult> for FrameReturn
impl Into<FinalizationResult> for FrameReturn
source§fn into(self) -> FinalizationResult
fn into(self) -> FinalizationResult
Converts this type into the (usually inferred) input type.
Auto Trait Implementations§
impl RefUnwindSafe for FrameReturn
impl Send for FrameReturn
impl Sync for FrameReturn
impl Unpin for FrameReturn
impl UnwindSafe for FrameReturn
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